Shadow Graphics

Endless Skies - Spring Break - Day 2

by Johannes on Mar.18, 2009, under Endless Skies

The second day of our spring break development week is over and done with.

New developments:

  • UV Mapping is working fully now.
  • A Skybox (or rather sphere) is implemented now (will have some nice screenshots to show there tomorrow)
  • Getting more aquainted with WorldMachine2 and beginning work on our terrain:


Old Sketch for the Main island


WorldMachine2 Render of the island

Among our to do list for tomorrow:

  • More work on the dragon model
  • Gradient based Skies that can change the time of day.
  • Basic Heigthmaps.
  • Re-writing various Mathematical functions in assembly for more speed.

À demain!

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